An automated generation of digital twin in virtual reality for interaction with specific nature ecosystem.
This scientific project was aimed towards creating a VR experience to visualize realtime simulation data in an easier form. The simulation was made for a bog ecosystem and as the main parameter to be simulated was underground water level. This water level is impacted by various factors, but one ofÂ
the goals for this visualization was how human actions impact the ecosystem. And to demonstrate it, tree cutting was chosen as the main action. If the user cuts down a tree, the simulation is run and the water level data is updated.
This project incorporates GIS data to create the virtual terrain and various drone LIDAR datasets used to place vegetation.
Unity
Blender
QGIS
Virtual Reality
Developer
Vegetation interactions (placing, cutting, etc)
Creating link between the simulation output data and in-game UI
Creating visual effect logic for cutting trees
Unity terrain vegetation interactions for cut tree removal.
Optimization tasks for developed scenes to work in virtual reality
Artist
Creating accurate tree model for VR
Created a shader to procedurally texture generated terrain