An edutainment VR game about catching crayfish.
This is a VR game for Ape museum in Latvia.
The games purpose is to allow players to immerse themselves in an activity that's becoming quite rare - catching crayfish in a river.
The player must catch as many crayfish as possible in the given time. They are presented with 3 crayfish traps in the river next to them and they must wait for the crayfish to go into them. When that happens, the player pulls up the trap and takes the crayfish and places it into the bag that's around their neck.
This process is repeated until the end of the game.
The amount of crayfish in the bag is counted at the end of the game and shown on the scoreboard. Players can compete for the highest score.
Unity
Blender
Virtual Reality
Oculus Quest
This project was a solo project.
Developer
Game loop
When player starts the game, they are teleported to the river and a timer is started.
While timer is running, player can interact with traps and crayfish.
After timer is done, player is teleported back to the shore and can see their score;
Crayfish trap mechanics
Vertical movement to put it and pull out of water
Crayfish AI
Created logic for movement on the bottom of the water
Moving to the trap and staying there for some time
Highscore functionality
Artist
Environment 3D models
Terrain
Trees
Other smaller objects
The crayfish bag 3D model on player
Crayfish trap 3D model
Texturing created models
Created shaders for moving grass, grass in the water and water itself.
Created various 2D graphics for UI and some textures.
Other
UI for main menu, highscores and instructions
Localization implementation
Added sound effects
Optimizations for standalone VR