A hobby video game.
Gather resources and upgrade your ship to face the big, bad space corporation.
This is a hobby project that didn't end up fully finished. It was in development in 2016, so some things are lost regarding my memory of it. I did get pretty far and it's mostly finished. There might be some bugs and glitches, so.. This was created very early in my game dev days, so user experience falls short, as do some game mechanics and functionalities.
This is a top-down space shooter where you gather resources, upgrade your space ship and fight the boss.
You must destroy asteroids with your ships weapons. You can upgrade and buy new ones to help you speed up the gathering process. There's quite a few upgrades so it might take a while to upgrade fully.
You can do missions, that award you resources or gold. The missions are "destroy x amount" or "collect x amount".
The stronger you get, the higher the chance to get noticed by SpaceCorp, and they might send some AI ships to pester you.
The game has rebindable keys within settings. It also has a save function.
The game UI has toggleable information tooltips, they explain the various UI elements and screens.
The created game is downloadable here: https://dustylv.itch.io/project-space
Unity
Blender
This project is a solo project.
Developer
Game mechanics
Player ship movement and weapons
Inventory system
Ship upgrade system
Missions system
Shop system
Asteroids
Spawning
Destruction
Loot generation
Boss and AI ships
Artist
Created 3D assets (spaceship, asteroids, garage)
Created various 2D graphics
Other
UI for main menu and in-game menus
Added sound effects and music